Machine endian C++
Endianness determines the byte order in which multi-byte data types (e.g., int, float, double) are stored in memory. 🔹 Method 1: Using Union (Portable & Efficient) This method leverages a…
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Endianness determines the byte order in which multi-byte data types (e.g., int, float, double) are stored in memory. 🔹 Method 1: Using Union (Portable & Efficient) This method leverages a…
The Pimpl idiom (short for Pointer to Implementation) is a design pattern in C++ that helps to hide implementation details of a class from its users. The goal is to…
RAII (Resource Acquisition Is Initialization) is a C++ idiom used to manage resources (memory, file handles, sockets, etc.) in a safe and efficient way. 💡 Key Idea 🔹 Why Use…
The Curiously Recurring Template Pattern (CRTP) is a C++ idiom where a base class takes a derived class as a template parameter. This allows the base class to call methods…
MVC (Model-View-Controller) is a design pattern used in software development to separate concerns within an application. It is commonly used in GUI applications, web development, and game engines. 🔹 Components…
In C++, libraries can be categorized into static and dynamic libraries. Understanding their differences helps you decide which to use based on the needs of your project. 🔹 1. Static…
CMake is a cross-platform build system generator that is widely used in C++ projects to manage the build process. It generates native makefiles or project files for IDEs (like Visual…
Unit testing is an essential part of ensuring the reliability of your C++ code. The goal is to test individual components or units of code in isolation to catch bugs…
boost::container::flat_map is an alternative to std::map that is optimized for cache efficiency and fast lookups. Unlike std::map, which is implemented as a self-balancing binary search tree (RB-tree), flat_map is implemented…
Boost is a set of high-performance, peer-reviewed C++ libraries that extend the functionality of the standard library (STL). Many parts of Boost have even been incorporated into the C++ Standard…