Creational Design Patterns
Creational design patterns are a group of design patterns that focus on object creation mechanisms. They provide flexible ways to create objects without exposing the creation logic to the client code. The primary goal of creational design patterns is to make the object creation process more manageable, maintainable, and extensible.
There are five well-known creational design patterns:
Table of Contents
1. Singleton Pattern:
The Singleton pattern ensures that a class has only one instance and provides a global point of access to that instance. It is useful in scenarios where there should be only one shared instance of a class throughout the application.
Example:
A logging class that provides a single logger instance throughout the application’s lifecycle.
2. Factory Method Pattern:
The Factory Method pattern provides an interface for creating objects but allows subclasses to decide which class to instantiate. It allows the client code to work with the created objects without worrying about their concrete classes.
Example:
A UI framework with a factory method to create different types of buttons (e.g., WindowsButton, MacButton).
3. Abstract Factory Pattern:
The Abstract Factory pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes. It is used to create objects that are designed to work together.
Example:
An abstract factory to create different types of GUI components (e.g., buttons, checkboxes, text fields) for multiple platforms (Windows, macOS, Linux).
4. Builder Pattern:
The Builder pattern separates the construction of a complex object from its representation. It allows the same construction process to create different representations of the object.
Example:
A builder to construct a complex meal object with different combinations of items (e.g., burger, fries, drink).
5. Prototype Pattern:
The Prototype pattern creates new objects by copying an existing object, avoiding the need for costly instantiation. It is used to create objects with similar properties without directly copying their construction process.
Example:
A prototype object representing a default configuration of a game character that can be cloned to create multiple characters with the same initial attributes.
Each of these creational design patterns addresses specific object creation challenges and provides a structured approach to handling object instantiation in different scenarios. By utilizing these patterns, developers can enhance code organization, promote reusability, and simplify the process of object creation and initialization.