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  • MCQ’s
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      • C++ MCQ ( 1-30)
      • C++ MCQ ( 31-60)
      • C++ MCQ ( 61-90)
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      • C++ MCQ (121-150)
      • C++ MCQ (151-180)
    • C MCQ
      • C MCQs (1-30)
      • C MCQs (31-60)
      • C MCQs (61-90)
      • C MCQs (91-120)
      • C MCQs (121-150)
  • Latest Articles
  • C Programming Language
    • 1) Introduction to C Programming
      • 1.1) Overview of C programming language
      • 1.2) Importance and applications of C
      • 1.3) First C program
    • 2) C Basic Concepts
      • 2.1) C Data types, variables, and constants
      • 2.2) C Operators and expressions
      • 2.3) C Input and output functions
      • 2.4) Control structures
      • 2.5) Loops
    • 3) Functions in C
      • 3.1) Function prototypes and header files
      • 3.2) Scope and lifetime of variables in C
      • 3.3) Recursive functions in C
    • 4) Arrays in C
      • 4.1) Multidimensional Arrays in C
      • 4.2) Strings in C
    • 5) Pointers and Memory Management
      • 5.1) Pointers and addresses in C.
      • 5.2) Pointer arithmetic in C
      • 5.3) Types of Pointers in C
      • 5.4) Dynamic memory allocation in C
    • 6) Structures and Unions
      • 6.1) Structure in C
      • 6.2) Array of structures in C
      • 6.3) Unions in C
      • 6.4) Memory Alignment and Padding for Structures
    • 7) File Handling
      • 7.1) File Handling in C
      • 7.2) Sequential and Random file access in C
      • 7.3) Error handling and file I/O operations in C
      • 7.4) Binary Files in C
    • 8) C Advanced Concepts
      • 8.1) Preprocessor Directives in C
      • 8.2) Enumerations and typedef in C
      • 8.3) Bit Manipulation and Bitwise Operators
      • 8.4) Memory Layout of C programs
      • 8.5) Handling errors and exceptions in C
    • 9) Standard C library functions and headers
    • 10) Common programming errors in C
    • 11) Debugging techniques and tools in C
    • 12) C Best Practices and Coding Style
  • C++ Programming Language
    • 1) Introduction to C++
      • 1.1) What is C++?
      • 1.2) Setting up a basic C++ development environment
      • 1.3) Hello World program in C++
      • 1.4) Input and output in C++
    • 2) Data Types and Variables
      • 2.1) Fundamental data types in C++
      • 2.2) Variables and constants in C++
      • 2.3) Operators in C++
    • 3) Functions
      • 3.1) Functions in C++
      • 3.2) Function overloading in C++
      • 3.3) Recursion in C++
    • 4) Object Oriented Programming
      • 4.1) Object-Oriented Programming (OOP)
      • 4.2) Classes and Objects in C++
      • 4.3) Constructors in C++
      • 4.4) Destructors in C++
      • 4.5) Access specifiers C++
    • 5) Inheritence
      • 5.1) Inheritance in C++
      • 5.2) Function overriding
      • 5.3) Polymorphism in C++
      • 5.4) Virtual functions in C++
      • 5.5) Abstract classes and Pure virtual functions
    • 6) Templates
      • 6.1) Templates in C++
      • 6.2) Function templates in C++
      • 6.3) Class templates in C++
    • 7) Exception Handling
      • 7.1) Exception handling in C++
      • 7.2) Pre-defined Exception classes in C++
      • 7.3) Custom Exception Classes
      • 7.4) RAII – Resource Acquisition Is Initialization
    • 8) File I/O in C++
      • 8.1) File Input/Output (I/O) in C++
      • 8.2) Text files and Binary files in C++
      • 8.3) ifstream in C++
      • 8.4) ofstream in C++
  • Modern C++
    • C++11
    • C++14
    • C++17
    • C++20
    • Multi Threading
  • Data Structures
    • Arrays
    • Strings
    • Matrix
    • Linked List
    • Stack
    • Queue
    • Heaps
    • Binary Tree
    • Binary Search Tree
    • Graph
  • Algorithms
    • Searching
    • Sorting
    • Recursion
    • Backtracking
    • Greedy Algorithms
    • Dynamic Programming
  • Coding Patterns
    • Binary Search
    • Sliding Window
    • Two Pointers
    • Fast and Slow Pointers
    • Linked List
    • Cyclic Sort
    • Backtracking
    • Breadth First Search
    • Depth First Search
    • Islands
    • K Way Merge
    • Merge Intervals
    • Top K Elements
    • Topological Sort
    • Two Heaps
    • Union Finds
    • Tries
  • Design Patterns
    • Creational Patterns
      • Singleton Pattern
      • Factory Method Pattern
      • Abstract Factory Pattern
      • Builder Pattern
      • Prototype Pattern
    • Structural Patterns
      • Adapter Pattern
      • Decorator Pattern
      • Facade Pattern
      • Proxy Pattern
      • Composite Pattern
      • Bridge Pattern
      • Flyweight Pattern
    • Behavioral Patterns
      • Observer Pattern
      • Strategy Pattern
      • Command Pattern
      • Template Method Pattern
      • Iterator Pattern
      • Mediator Pattern
      • Visitor Pattern
      • Chain of Responsibility Pattern
  • Standard Template Library
    • What is Standard Template Library?
    • Containers
      • Sequence Containers
        • std::vector
        • std::list
        • std::deque
        • std::array
      • Associative Containers
        • std::set
        • std::multiset
        • std::map
        • std::multimap
      • Unordered Containers
        • std::unordered_set
        • std::unordered_multiset
        • std::unordered_map
        • std::unordered_multimap
      • Container Adapters
        • stack
        • std::queue
        • std::priority_queue
    • Iterators
    • Algorithms (STL)
      • Common algorithms
      • Algorithms on containers
    • predicates
    • lambda functions
    • Functors
    • String class
  • Interview Problems
  • OperatingSystem
  • SiteMap
  • MCQ’s
    • C++ MCQ’s
      • C++ MCQ ( 1-30)
      • C++ MCQ ( 31-60)
      • C++ MCQ ( 61-90)
      • C++ MCQ ( 91-120)
      • C++ MCQ (121-150)
      • C++ MCQ (151-180)
    • C MCQ
      • C MCQs (1-30)
      • C MCQs (31-60)
      • C MCQs (61-90)
      • C MCQs (91-120)
      • C MCQs (121-150)
  • Latest Articles
  • C Programming Language
    • 1) Introduction to C Programming
      • 1.1) Overview of C programming language
      • 1.2) Importance and applications of C
      • 1.3) First C program
    • 2) C Basic Concepts
      • 2.1) C Data types, variables, and constants
      • 2.2) C Operators and expressions
      • 2.3) C Input and output functions
      • 2.4) Control structures
      • 2.5) Loops
    • 3) Functions in C
      • 3.1) Function prototypes and header files
      • 3.2) Scope and lifetime of variables in C
      • 3.3) Recursive functions in C
    • 4) Arrays in C
      • 4.1) Multidimensional Arrays in C
      • 4.2) Strings in C
    • 5) Pointers and Memory Management
      • 5.1) Pointers and addresses in C.
      • 5.2) Pointer arithmetic in C
      • 5.3) Types of Pointers in C
      • 5.4) Dynamic memory allocation in C
    • 6) Structures and Unions
      • 6.1) Structure in C
      • 6.2) Array of structures in C
      • 6.3) Unions in C
      • 6.4) Memory Alignment and Padding for Structures
    • 7) File Handling
      • 7.1) File Handling in C
      • 7.2) Sequential and Random file access in C
      • 7.3) Error handling and file I/O operations in C
      • 7.4) Binary Files in C
    • 8) C Advanced Concepts
      • 8.1) Preprocessor Directives in C
      • 8.2) Enumerations and typedef in C
      • 8.3) Bit Manipulation and Bitwise Operators
      • 8.4) Memory Layout of C programs
      • 8.5) Handling errors and exceptions in C
    • 9) Standard C library functions and headers
    • 10) Common programming errors in C
    • 11) Debugging techniques and tools in C
    • 12) C Best Practices and Coding Style
  • C++ Programming Language
    • 1) Introduction to C++
      • 1.1) What is C++?
      • 1.2) Setting up a basic C++ development environment
      • 1.3) Hello World program in C++
      • 1.4) Input and output in C++
    • 2) Data Types and Variables
      • 2.1) Fundamental data types in C++
      • 2.2) Variables and constants in C++
      • 2.3) Operators in C++
    • 3) Functions
      • 3.1) Functions in C++
      • 3.2) Function overloading in C++
      • 3.3) Recursion in C++
    • 4) Object Oriented Programming
      • 4.1) Object-Oriented Programming (OOP)
      • 4.2) Classes and Objects in C++
      • 4.3) Constructors in C++
      • 4.4) Destructors in C++
      • 4.5) Access specifiers C++
    • 5) Inheritence
      • 5.1) Inheritance in C++
      • 5.2) Function overriding
      • 5.3) Polymorphism in C++
      • 5.4) Virtual functions in C++
      • 5.5) Abstract classes and Pure virtual functions
    • 6) Templates
      • 6.1) Templates in C++
      • 6.2) Function templates in C++
      • 6.3) Class templates in C++
    • 7) Exception Handling
      • 7.1) Exception handling in C++
      • 7.2) Pre-defined Exception classes in C++
      • 7.3) Custom Exception Classes
      • 7.4) RAII – Resource Acquisition Is Initialization
    • 8) File I/O in C++
      • 8.1) File Input/Output (I/O) in C++
      • 8.2) Text files and Binary files in C++
      • 8.3) ifstream in C++
      • 8.4) ofstream in C++
  • Modern C++
    • C++11
    • C++14
    • C++17
    • C++20
    • Multi Threading
  • Data Structures
    • Arrays
    • Strings
    • Matrix
    • Linked List
    • Stack
    • Queue
    • Heaps
    • Binary Tree
    • Binary Search Tree
    • Graph
  • Algorithms
    • Searching
    • Sorting
    • Recursion
    • Backtracking
    • Greedy Algorithms
    • Dynamic Programming
  • Coding Patterns
    • Binary Search
    • Sliding Window
    • Two Pointers
    • Fast and Slow Pointers
    • Linked List
    • Cyclic Sort
    • Backtracking
    • Breadth First Search
    • Depth First Search
    • Islands
    • K Way Merge
    • Merge Intervals
    • Top K Elements
    • Topological Sort
    • Two Heaps
    • Union Finds
    • Tries
  • Design Patterns
    • Creational Patterns
      • Singleton Pattern
      • Factory Method Pattern
      • Abstract Factory Pattern
      • Builder Pattern
      • Prototype Pattern
    • Structural Patterns
      • Adapter Pattern
      • Decorator Pattern
      • Facade Pattern
      • Proxy Pattern
      • Composite Pattern
      • Bridge Pattern
      • Flyweight Pattern
    • Behavioral Patterns
      • Observer Pattern
      • Strategy Pattern
      • Command Pattern
      • Template Method Pattern
      • Iterator Pattern
      • Mediator Pattern
      • Visitor Pattern
      • Chain of Responsibility Pattern
  • Standard Template Library
    • What is Standard Template Library?
    • Containers
      • Sequence Containers
        • std::vector
        • std::list
        • std::deque
        • std::array
      • Associative Containers
        • std::set
        • std::multiset
        • std::map
        • std::multimap
      • Unordered Containers
        • std::unordered_set
        • std::unordered_multiset
        • std::unordered_map
        • std::unordered_multimap
      • Container Adapters
        • stack
        • std::queue
        • std::priority_queue
    • Iterators
    • Algorithms (STL)
      • Common algorithms
      • Algorithms on containers
    • predicates
    • lambda functions
    • Functors
    • String class
  • Interview Problems
  • OperatingSystem
  • SiteMap

Tags

Algorithms (0) Array (2) Backtracking (5) Backtracking (2) Binary Search (7) Binary Search Tree (5) Binary Tree (25) Blog (28) Breadth First Search (4) C++ (8) C-Language (3) Coding Patterns (8) Cyclic Sort (7) Data Structures (1) Depth First Search (7) Dynamic Programming (4) Easy Problems (2) Fast And Slow Pointers (4) Graph (4) Greedy Algorithms (1) Heap (2) Islands (7) K Way Merge (5) Linked List (9) Linked List Patterns (4) matrix (1) Merge Intervals (8) Operating System (2) Queue (1) Recursion (1) Searching (1) Sorting (1) Stack (2) Standard Template Library (1) String (3) Top K Elements (7) Topological Sort (3) Tries (4) Two Heaps (4) Two Pointers (10)

Recent Posts

  • Machine endian C++
  • Pimpl idiom C++ (Pointer to Implementation)
  • RAII (Resource Acquisition Is Initialization)
  • Curiously Recurring Template Pattern (CRTP)
  • MVC (Model-View-Controller)

C++ Interview Questions and Answers (Part-F)

Part-F of C++ interview questions with new answers:

C++ Interview Questions and Answers (Part-E)

Part-E of C++ interview questions with new answers.

C++ Interview Questions And Answers (Part-D)

Part-D of C++ interview questions along with their answers:

C++ Interview Questions And Answers (Part-C)

Part-C of C++ interview questions along with their answers:

C++ Interview Questions And Answers (Part-B)

Part-B of commonly asked C++ interview questions along with their answers.

C++ interview questions and answers (Part-A)

Top 10 commonly asked C++ interview questions along with their answers.

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  • MCQ’s
    • C++ MCQ’s
      • C++ MCQ ( 1-30)
      • C++ MCQ ( 31-60)
      • C++ MCQ ( 61-90)
      • C++ MCQ ( 91-120)
      • C++ MCQ (121-150)
      • C++ MCQ (151-180)
    • C MCQ
      • C MCQs (1-30)
      • C MCQs (31-60)
      • C MCQs (61-90)
      • C MCQs (91-120)
      • C MCQs (121-150)
  • Latest Articles
  • C Programming Language
    • 1) Introduction to C Programming
      • 1.1) Overview of C programming language
      • 1.2) Importance and applications of C
      • 1.3) First C program
    • 2) C Basic Concepts
      • 2.1) C Data types, variables, and constants
      • 2.2) C Operators and expressions
      • 2.3) C Input and output functions
      • 2.4) Control structures
      • 2.5) Loops
    • 3) Functions in C
      • 3.1) Function prototypes and header files
      • 3.2) Scope and lifetime of variables in C
      • 3.3) Recursive functions in C
    • 4) Arrays in C
      • 4.1) Multidimensional Arrays in C
      • 4.2) Strings in C
    • 5) Pointers and Memory Management
      • 5.1) Pointers and addresses in C.
      • 5.2) Pointer arithmetic in C
      • 5.3) Types of Pointers in C
      • 5.4) Dynamic memory allocation in C
    • 6) Structures and Unions
      • 6.1) Structure in C
      • 6.2) Array of structures in C
      • 6.3) Unions in C
      • 6.4) Memory Alignment and Padding for Structures
    • 7) File Handling
      • 7.1) File Handling in C
      • 7.2) Sequential and Random file access in C
      • 7.3) Error handling and file I/O operations in C
      • 7.4) Binary Files in C
    • 8) C Advanced Concepts
      • 8.1) Preprocessor Directives in C
      • 8.2) Enumerations and typedef in C
      • 8.3) Bit Manipulation and Bitwise Operators
      • 8.4) Memory Layout of C programs
      • 8.5) Handling errors and exceptions in C
    • 9) Standard C library functions and headers
    • 10) Common programming errors in C
    • 11) Debugging techniques and tools in C
    • 12) C Best Practices and Coding Style
  • C++ Programming Language
    • 1) Introduction to C++
      • 1.1) What is C++?
      • 1.2) Setting up a basic C++ development environment
      • 1.3) Hello World program in C++
      • 1.4) Input and output in C++
    • 2) Data Types and Variables
      • 2.1) Fundamental data types in C++
      • 2.2) Variables and constants in C++
      • 2.3) Operators in C++
    • 3) Functions
      • 3.1) Functions in C++
      • 3.2) Function overloading in C++
      • 3.3) Recursion in C++
    • 4) Object Oriented Programming
      • 4.1) Object-Oriented Programming (OOP)
      • 4.2) Classes and Objects in C++
      • 4.3) Constructors in C++
      • 4.4) Destructors in C++
      • 4.5) Access specifiers C++
    • 5) Inheritence
      • 5.1) Inheritance in C++
      • 5.2) Function overriding
      • 5.3) Polymorphism in C++
      • 5.4) Virtual functions in C++
      • 5.5) Abstract classes and Pure virtual functions
    • 6) Templates
      • 6.1) Templates in C++
      • 6.2) Function templates in C++
      • 6.3) Class templates in C++
    • 7) Exception Handling
      • 7.1) Exception handling in C++
      • 7.2) Pre-defined Exception classes in C++
      • 7.3) Custom Exception Classes
      • 7.4) RAII – Resource Acquisition Is Initialization
    • 8) File I/O in C++
      • 8.1) File Input/Output (I/O) in C++
      • 8.2) Text files and Binary files in C++
      • 8.3) ifstream in C++
      • 8.4) ofstream in C++
  • Modern C++
    • C++11
    • C++14
    • C++17
    • C++20
    • Multi Threading
  • Data Structures
    • Arrays
    • Strings
    • Matrix
    • Linked List
    • Stack
    • Queue
    • Heaps
    • Binary Tree
    • Binary Search Tree
    • Graph
  • Algorithms
    • Searching
    • Sorting
    • Recursion
    • Backtracking
    • Greedy Algorithms
    • Dynamic Programming
  • Coding Patterns
    • Binary Search
    • Sliding Window
    • Two Pointers
    • Fast and Slow Pointers
    • Linked List
    • Cyclic Sort
    • Backtracking
    • Breadth First Search
    • Depth First Search
    • Islands
    • K Way Merge
    • Merge Intervals
    • Top K Elements
    • Topological Sort
    • Two Heaps
    • Union Finds
    • Tries
  • Design Patterns
    • Creational Patterns
      • Singleton Pattern
      • Factory Method Pattern
      • Abstract Factory Pattern
      • Builder Pattern
      • Prototype Pattern
    • Structural Patterns
      • Adapter Pattern
      • Decorator Pattern
      • Facade Pattern
      • Proxy Pattern
      • Composite Pattern
      • Bridge Pattern
      • Flyweight Pattern
    • Behavioral Patterns
      • Observer Pattern
      • Strategy Pattern
      • Command Pattern
      • Template Method Pattern
      • Iterator Pattern
      • Mediator Pattern
      • Visitor Pattern
      • Chain of Responsibility Pattern
  • Standard Template Library
    • What is Standard Template Library?
    • Containers
      • Sequence Containers
        • std::vector
        • std::list
        • std::deque
        • std::array
      • Associative Containers
        • std::set
        • std::multiset
        • std::map
        • std::multimap
      • Unordered Containers
        • std::unordered_set
        • std::unordered_multiset
        • std::unordered_map
        • std::unordered_multimap
      • Container Adapters
        • stack
        • std::queue
        • std::priority_queue
    • Iterators
    • Algorithms (STL)
      • Common algorithms
      • Algorithms on containers
    • predicates
    • lambda functions
    • Functors
    • String class
  • Interview Problems
  • OperatingSystem
  • SiteMap
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